Homunculus - An intuitive video game
(Group Project)
(Group Project)
A digital puzzle game in a 3D animated environment, enriched by the usage of a sensor-controlled wand. I wrote the script for the controller in Arduino (c/c++) and the code to retrieve the data input in Unity (c#), built the physical wand and created the intro and outro for the game.
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Documentation: https://gamedesigndms.weebly.com/ |
Tapping Box An audio voltage signal applied to the inversed speakers causes vibration which produces sound waves; here used as audio input to the Raspberry Pi which translates them into visual effects displayed on the front. |
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Reactive Wristband
Wristband, equipped with a micro-controller, vibration sensor and LED Neopixels that change color when a handshake is sensed. |
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Interactive Suits
(Group Project)
(Group Project)
Twitter Function:
Each jacket can be addressed separately via Tweets to...
LCD Function:
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Sensor Function:
More information: http://www.geistweidt.com/works/student/suits.html |
Model for interactive picture frame
Exploring the possibilities of music visualization, this operational model picks up surrounding sounds and lights up the LED Matrix related to the amplitude.